![]() It’s not a standalone game because you are still playing within the elements of The Division 2. It’s great for new players because you don’t need a character or any gear to start playing. Speaking on the new mode, Yannick told us: “The intention in developing Descent is to make a mode that anyone can play. They’ll provide the ultimate test of skill – but offer a huge amount of NSA Tech as a reward that can be spent on permanent upgrades. After a certain number of levels, you’ll face a boss – who’ll give you even greater rewards should you defeat them with a major buff or even an ‘exotic’ talent.Īll the while, you’ll be building up a Nemesis gauge – which will go up more slowly the longer you take to clear a room – and when that fills, you’ll go up against the toughest challenge – a doppelganger of yourself with the same equipment and abilities as you. Between rooms, you’ll also get to pick a talent – which can stack to increase their effects. You’ll progress through a series of rooms, and doing so will net you rewards including a Descent specific currency, which can be spent on upgrades between each level. It’s called Descent, and will see agents given the opportunity to take on a new rogue-lite challenge, set in a simulation in an underground bunker. Known as Broken Wings, it’ll feature four full seasons with a bunch of new features including an entirely new game mode. ![]() Said plans kicked off with a Year 5 of content for The Division 2 – the most recent game of the series. We were fortunate enough to attend an early preview of today’s Division Day presentation, and also got to speak with series director Yannick Banchereau on these future plans. Ubisoft has used its annual The Division Day to give fans an insight into its future plans for the future of The Division series, and there’s plenty in store for those who love the Tom Clancy shooter.
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